The Adventure Door program follows Chase as he embarks on a variety of adventures.
During any given episode, we could walk through the Adventure Door and try something as simple as playing a new instrument for the first time, or something as complicated as learning how to be brave while getting a haircut.
At the end of each episode, we slow down and encourage reflection by talking about the adventure we just finished.
After accidentally losing his sword, Sir Bob now has to think his way through his problems with a shovel and the help of his friends!
The Knight Who Lost His Sword takes place in the Nation of Imagination, a land where anything is possible!
Sir Bob VII serves as a knight in the Nation of Imagination. When Sir Bob loses his sword, he has to rely on his brain and friends to solve new problems!
Queen Sandra serves as the Queen of the Nation of Imagination. She cares deeply for her people, tries her best, and is one of Sir Bob's biggest role models.
Farmer Drew grows and provides all the food in the village. He has plenty of wisdom to share with Sir Bob and can usually be seen taste-testing his crops.
Dingus proudly serves as the Sir Bob's noble steed. Loyal and perhaps a bit of a goofball, Dingus tries his best to help Sir Bob on his adventures. If Sir Bob is around, you can guarantee Dingus is not far behind.
Clockwise is the oldest clock in the entire Nation of Imagination and is good friends with Queen Sandra. When he isn't mistaken for a comfy bench, he might have a few words of wisdom to share.
The Three Royal Kazooers, (Roy, Al, and Jams), play royal music to introduce Queen Sandra wherever she travels. These three musicians might have a thing or two to teach Sir Bob...
Keep checking back to see who else joins Sir Bob and his friends on their adventures in the Nation of Imagination!
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